


However, if an ID of a sound that has been drained from the pool is passed, nothing will play. If a sound ID is passed, the previously played sound will be played (for example, after pausing it). If a sprite is passed, a new sound will play based on the sprite's definition. sprite/id: String/Number optional Takes one parameter that can either be a sprite or sound ID.Returns the sound id to be used with other methods. Methods play()īegins playback of a sound. onunlock Functionįires when audio has been automatically unlocked through a touch/click event. The first parameter is the ID of the sound. onfade Functionįires when the current sound finishes fading in/out. onseek Functionįires when the sound has been seeked. onrate Functionįires when the sound's playback rate has changed. onvolume Functionįires when the sound's volume has changed. onmute Functionįires when the sound has been muted/unmuted. onstop Functionįires when the sound has been stopped. onpause Functionįires when the sound has been paused. onend Functionįires when the sound finishes playing (if it is looping, it'll fire at the end of each loop). onplay Functionįires when the sound begins playing. The first parameter is the ID of the sound and the second is the error message/code. 4 - The media resource indicated by the src attribute or assigned media provider object was not suitable.įires when the sound is unable to play.3 - An error of some description occurred while decoding the media resource, after the resource was established to be usable.2 - A network error of some description caused the user agent to stop fetching the media resource, after the resource was established to be usable.1 - The fetching process for the media resource was aborted by the user agent at the user's request.The load error codes are defined in the spec: The first parameter is the ID of the sound (if it exists) and the second is the error message/code. onloaderror Functionįires when the sound is unable to load. Import ) onload Functionįires when the sound is loaded.
#Howler timer free install
Install with Bower: bower install howler.Tested in the following browsers/versions: No outside dependencies, just pure JavaScript.Modular - use what you want and easy to extend.Easily add 3D spatial sound or stereo panning.
#Howler timer free full
Full control for fading, rate, seek, volume, etc.Easy sound sprite definition and playback.Control sounds individually, in groups or globally.Automatic caching for improved performance.Supports all codecs for full cross-browser support.Handles edge cases and bugs across environments.Defaults to Web Audio API and falls back to HTML5 Audio.This makes working with audio in JavaScript easy and reliable across all platforms.Īdditional information, live demos and a user showcase are available at .įollow on Twitter for howler.js and development-related discussion: Features It defaults to Web Audio API and falls back to HTML5 Audio. Howler.js is an audio library for the modern web.
