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Stonehearth multiplayer date
Stonehearth multiplayer date





stonehearth multiplayer date
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  3. #Stonehearth multiplayer date full
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I'm very pleased with that and I believe everyone is.īut on the other hand, I'm a bit worried about the latest changes from NEXT and Beyond.

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We got base building, we got vehicles, we got new biomes, we got freighters and then frigates, we got an attempt at multiplayer and with latest Beyond release, we got a full multiplayer experience, we got VR and changes everywhere.

#Stonehearth multiplayer date update

Since then, each update has brought something to the game. We can argue on diversity, on bugs, on creature animations and a million other stuff but the core feature was here for me. I was awaiting a solo game that lets me explore a universe alone. Well, maybe, but not in the way you might think about, because for me the game has never been a complete deception.

stonehearth multiplayer date

Have these changes influenced your opinion of the game? The game had quite a negative reception when it was first released but Hello Games has managed to turn it around with the NEXT and Beyond updates. And I had this young boy vibe for colourful sci-fi worlds, travelling into a galaxy full of stars and planets, discovering new ships, new wonders, exploring hundreds of planets, each with a diversity of trees, plants and creatures we had never seen before. Well, NMS was sold (mark my words) to be the best retro-sci-fi experience a boy (or girl) could have ever dreamt for. Amongst them were a mobile game project and a new game I just bought and I was loving but that has a lot of tiny things that were annoying me and I would like to fix to enjoy the game even more: No Man's Sky.įrom our conversations, you seem to really like No Man's Sky, what is about the game that draws you in? I left the GP4 community in 2016 after 12 "years of service" and started to look for new challenges and hobbies.

stonehearth multiplayer date

This eventually lead me to create a lot of tools for this game, including a full track editor called GP4 Builder, and they are still in use today in the GP4 community.

#Stonehearth multiplayer date code

When GP4 was released, I had quite a lot of spare time so I started to look at it from the modding side and I learnt to code at the same time.

stonehearth multiplayer date

As an F1 fan, I played GP3 a lot and saw the modding community growing. It really started in 2002 with the release of Geoff Crammond's Grand Prix 4 also known as GP4. That was another era…Ĭoncerning modding, the story will be shorter. At his store, there was also Amstrad 6128 and 464, so I also played some colourful oldies like the very first Gauntlet. But at that time, PC gaming was not yet a big thing either, so I played the very first iterations of Crazy Cars, Dark Castle and Lode Runner in black and white. So I had a Mac SE for a long time at home and a bunch of games, even if the mac has never been a gaming platform. My dad was the manager of a Xerox Store, selling the very first Apple computers well before the Apple Stores even existed. So I did 3D creations on my own, 2D editing, a bit of video editing, and finally, I dove deep into coding and I believe all of this helped me in some way to become a modder.įor gaming, I can't remember the very first time. I always wanted to create video games but heh, when I was younger, video games were "not a job" as I was told so often and I was far from the creative guys posting impressive portfolios of 3D animations to be hired. I'm repairing multi-function printers for a living and it provides me with quite a lot of challenges. Thanks for inviting me for this interview on Nexus Mods. To start off, can you tell us a little bit about yourself?

#Stonehearth multiplayer date mod

For this week's mod author interview, we're joined by Lo2k, who has been a member of our community since 2006 and is the author of over 50 different mods for No Man's Sky.







Stonehearth multiplayer date